Creature - 2D Procedural Bone + Mesh Animation Tool with UE4 Support released!

Hi kestrelm,

It seems the iOS linking error has something to do with my old Xcode version. (In Xcode 5.x, it’s not linking to proper c++ standard library by default like in Xcode 6.x)

In android, I can’t see any error message related to Creature runtime in Logcat. By adding some good old print message, I can pinpoint the problem is inside " Creature::LoadFromData(CreatureLoadDataPacket& load_data)" method, in this line:


JsonNode * json_mesh = GetJSONLevelNodeFromKey(*json_root, "mesh");

Here’s the callstack:


ACreatureActor::BeginPlay()
  ACreatureActor::InitCreatureRender
    ACreatureActor::LoadCreature
	CreatureModule::Creature
          Creature::LoadFromData