Creative Objects and Verse Interaction

Don’t think UE collision querys are accessible but prop_mover_device does have collision query events

    # Used to move around a building or prop, and customize responses to various collision event types.
    prop_mover_device<public> := class<concrete><final>(creative_device_base):
# Signaled when the prop hits an `agent`.
        # Sends the `agent` hit by the prop.
        AgentHitEvent<public>:listenable(agent) = external {}

        # Signaled when the prop hits a creature, animal, or NPC.
        AIHitEvent<public>:listenable(tuple()) = external {}

        # Signaled when the prop hits another prop.
        PropHitEvent<public>:listenable(tuple()) = external {}
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