Easy and direct PlayFab and Playstore/Android solution
PlayFab & PlayStore Framework is an all-in-one solution for connecting Unreal Engine (5.0–5.5) games to PlayFab and PlayStore/Android. It fixes the 8 core issues between UE, PlayFab, and Android, helping you quickly set up: Login/Register, Offline Mode, Auto-Login, Logout, Live Leaderboard, and an Updatable Privacy Policy, all powered by a Save/Load/Checkpoint System that saves data per player.
With pre-configured Android settings, optimized performance, and ready-to-use UI, you can ship your game to PlayStore in just a few clicks.
But what are the problems solved by this framework??
────────────────────────────────── The 3 Core issues between PlayFab and UE ──────────────────────────────────
🛠️First Problem : Lack of tutorials and most documentation is for C++ .
🔥The Solution : This framework is 100% Blueprints-based and fully Commented , well organized and includes clear Documentation and Videos Explanations to understand how it works .
🛠️Second Problem : It takes weeks to set the whole system to work correctly .
🔥The Solution : This framework saves you time — it’s fully pre-configured and ready for PlayStore. It includes Login, Auto-Login, Logout, Offline Mode, Leaderboard, Privacy Policy, and Save/Load systems, all optimized for Android with ready-to-use UI and essential game mechanics.
🛠️Third Problem : Most PlayFab templates are for UE 4
🔥The Solution : This framework is made and updated To work with UE 5.0 TO 5.5 and will be updated for UE5.6 .
────────────────────────────────── The 5 Core Issues Between UE and Playstore/Android ────────────────────────────
🛠️First Problem: 200 mb size limitation for all apps uploaded to PlayStore But UE packaged games are usually more than 400 mb
🔥The Solution : This framework is have built-in chunk system that automatically splits the game into a base game (less then 200mb) and the rest of the game in another chunk , no extra steps needed when you upload it to PlayStore ,
🛠️Second Problem : The Billing Version Issue (AIDL issue) :
Playstore demends that the google play billing Version is at least 6.0.0 , older versions of UE 5.0 or 5.2 can’t upload to PlayStore because of outdated billing libraries .
🔥The Solution : I will show you how to modify build.gradle so you can have the billing library version that you need .
🛠️Third Problem : The SDK target limitation issue
PlayStore now requires SDK 34+ , which is not possible with older UE Versions (UE4) .
🔥The Solution : This framework is already set to work with UE5.0 to 5.5 so you can support SDK up to 36 .
🛠️Forth Problem : Bad Optimization Issues , UE is heavy on phones if not well optimized .
🔥The Solution : This framework is set to not use any heavy on performance features and uses optimized LODs with scalable graphics in options for : light , shadows, texture and shading quality guaranteeing your game will look beautiful and work smoothly on any phone .
🛠️Fifth Problem : Common Android packaging bugs :
Things like random screenshots appearing as loading screens
🔥The Solution : With this framework you get proper loading screen . correct UE configuration , and pre-signed build .
────────────────────────────────── Finally As a Bonus ──────────────────────────────────
This framework comes with essential game systems that can be used for any game :
✅ Ready-to-use menues for : login , register , main menu , options , leaderboard , Level Selection , pause menu , Privacy and policy and even credits
✅ Ready- to-use UI system with SFX that you can reuse in future games .
✅ Collectible gems system .
✅ Full Save/Load/Checkpoint system for players , gems , settings .
✅ Star system : 1 to 3 stars based on the number of gems collected .
✅ Lvl Unlock system : opens new levels automatically when enough gems are collected .
✅ Death system , traps , Falling platforms , respawn system , movement , jumping , Booster and launcher System .
✅ Touchscreen system to be playable on phones .
✅A timer System that pauses with pause menu in case you want to make a speedrunner style game
💎Important Note : All these systems can be used without the touchscreen or any Android options in case You want to make the game for pc or another platform