Creative Indie Lab Store - PlayFab and Android/Playstore Framework

Easy and direct PlayFab and Playstore/Android solution

  • PlayFab & PlayStore Framework is an all-in-one solution for connecting Unreal Engine (5.0–5.5) games to PlayFab and PlayStore/Android. It fixes the 8 core issues between UE, PlayFab, and Android, helping you quickly set up: Login/Register, Offline Mode, Auto-Login, Logout, Live Leaderboard, and an Updatable Privacy Policy, all powered by a Save/Load/Checkpoint System that saves data per player.

  • With pre-configured Android settings, optimized performance, and ready-to-use UI, you can ship your game to PlayStore in just a few clicks.

  • Documentation :

But what are the problems solved by this framework??

 

────────────────────────────────── The 3 Core issues between PlayFab and UE ──────────────────────────────────

 

🛠️First Problem : Lack of tutorials and most documentation is for C++ .

🔥The Solution : This framework is 100% Blueprints-based and fully Commented , well organized and includes clear Documentation  and Videos Explanations to understand how it works .

 

🛠️Second Problem : It takes weeks to set the whole system to work correctly .

🔥The Solution :  This framework saves you time — it’s fully pre-configured and ready for PlayStore. It includes Login, Auto-Login, Logout, Offline Mode, Leaderboard, Privacy Policy, and Save/Load systems, all optimized for Android with ready-to-use UI and essential game mechanics.

 

🛠️Third Problem : Most PlayFab templates are for UE 4

🔥The Solution : This framework is made and updated To work with UE 5.0 TO 5.5 and will be updated for UE5.6 .

────────────────────────────────── The 5 Core Issues Between UE and Playstore/Android ────────────────────────────

 

🛠️First Problem: 200 mb size limitation for all apps uploaded to PlayStore But UE packaged games are usually more than 400 mb

🔥The Solution : This framework is have built-in chunk system that automatically splits the game into a base game (less then 200mb) and the rest of the game in another chunk , no extra steps needed when you upload it to PlayStore ,

 

🛠️Second Problem : The Billing Version Issue (AIDL issue) :

Playstore demends that the google play billing Version is at least 6.0.0 , older versions of UE 5.0 or 5.2 can’t upload to PlayStore because of outdated billing libraries .

🔥The Solution : I will show you how to modify build.gradle so you can have the billing library version that you need .

 

🛠️Third Problem : The SDK target limitation issue 

PlayStore now requires SDK 34+ , which is not possible with older UE Versions (UE4) .

🔥The Solution : This framework is already set to work with UE5.0 to 5.5 so you can support SDK up to 36 .

 

🛠️Forth Problem : Bad Optimization Issues , UE is heavy on phones if not well optimized .

🔥The Solution : This framework is set to not use any heavy on performance features and uses optimized LODs with scalable graphics in options for : light , shadows, texture and shading quality guaranteeing your game will look beautiful and work smoothly on any phone .

 

🛠️Fifth Problem : Common Android packaging bugs  :

Things like random screenshots appearing as loading screens

🔥The Solution : With this framework you get proper loading screen . correct UE configuration , and pre-signed build .

────────────────────────────────── Finally As a Bonus ──────────────────────────────────

This framework comes with essential game systems that can be used for any game :

✅ Ready-to-use menues for : login , register , main menu , options , leaderboard , Level Selection , pause menu , Privacy and policy and even credits

✅ Ready- to-use UI system with SFX that you can reuse in future games .

✅ Collectible gems system .

✅ Full Save/Load/Checkpoint system for players , gems , settings .

✅ Star system : 1 to 3 stars based on the number of gems collected  .

✅ Lvl Unlock system : opens new levels automatically when enough gems are collected .

✅ Death system , traps , Falling platforms , respawn system , movement , jumping , Booster and launcher System .

✅ Touchscreen system to be playable on phones  .

✅A timer System that pauses with pause menu in case you want to make a speedrunner style game

 

💎Important Note : All these systems can be used without the touchscreen or any Android options in case You want to make the game for pc or another platform

documentation and support available?

Thanks in advance