📘 Documentation | ☕️ Discord Community
Plugin version: 1.1
An Efficient Way to Communicate Between Your Blueprints
Our free and easy-to-use plugin leverages the power of Unreal Engine Subsystems to establish a clean, streamlined communication channel between Blueprints.
Why Use It?
How It Works
Create a Global Event Identifier
In one Blueprint, bind this Global Event
In another Blueprint, call that Event
Optionally, pass an Object with any variables as a second parameter to include any additional data.
A new update is now live for our Global Events plugin (v1.1)
Thank you for all our discord community feedback — it helped us shape this update.
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Added a context-menu entry to quickly create a Global Event Identifier.
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Updated UnbindGlobalEvent
The function is now simpler: it only takes a single Event input.
You no longer need to pass an Event Identifier.
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Updated UnbindAllGlobalEvents
Both parameters are now optional, with clearer behavior:
If Listener and EventIdentifier are null → all Global Events are cleared.
If Listener is null but EventIdentifier is set → all callbacks for that event are removed.
If both are set → removes all callbacks of that Listener for that event.
If Listener is set and EventIdentifier is null → removes all callbacks of that Listener across all events.