Ranged Weapon Designer Concept for Creative 1.0
I saw in Trello that we’ll get custom ranged weapons in Q3, if it comes ever comes to creative 1.0, i already have something in mind for how it could look like, its called the Ranged Weapon Designer, its a copy of the melee designer, just with the most/all guns possible, the goal is to choose a weapon as base to ‘edit’, change stats, icon, model name, effect, mods for modular guns etc.
These are the options i like to see in this device
Select your weapon! All guns possible
OR! YOU CAN SELECT A WEAPON CLASS TO EDIT ADD SOUND, DMG ETC, EPIC DECIDES
Spawn your weapon!
Name
Description <bigger text field, like in message feed device>
Rarity Common to Exotic
Weapon Class <Ar/smg/sniper/pistol>
Sound <Assault Rifle, Tactical assault rifle, Gatekeeper shotgun ETC>
Ammo type <Light/medium/heavy>
Reload per bullet <On/Off>
Shoots in bursts <None/2/3/4>
Weapon icon <Tactical shotgun, assault rifle>
I dont think this is reliable since the icon depends on the weapon you choose I guess, and it will be a whole mess selecting from all the guns possible, just too much
Weapon model/skin <skins like lawless, heisted, unstable exotics>
Damage <38>
Critical hit damage fixed number<ON/OFF>
Critical hit damage multiplier <1.0x>
Critical hit damage <185>
Reload time <2.1>
Fire rate <0.85>
Magazine size <12>
Rectile <Triangle/Cross/Shotgun/>
Shoots Pellets <On/Off>
Accuracy <0% to 100%, this is like the bloom of the rectile
Weapon mod scope <available scopes, i hope to see scopes form p2x, red eye, auto sniper, deadeye dmr/ar etc>
Weapon mod Magazine <speed/drum>
Weapon mod Supressor/muzzle
Weapon mod handgrip
Bloom increasement walking <0.0x>
Bloom increasement jumping<1.0x>
Bloom increasement shooting <0.0x> (this just means nothing changes to the bloom)
Bloom increasement walking ADS <0.1x>
Bloom increasement jumping ADS <0.2x>
Bloom increasement shooting while ADS
WALKING AND SHOOTING AND JUMPING BLOOM GETS ADDED UP WITH SOME ALGORITHM
Effect when shooting <None/hoprock/slap/chili/siphon>
Effect when held <None/Hoprock/Slap/chili>
Bullet Projectile <None/Sticky Grenade/Explosion/Shockwave/Fire/Freeze>
Hitscan <ON/OFF>
Bullet drop <ON/OFF>
A way to enable/disable scope functionallity, So we can recreate e.g. Legacy Tactical assault rifle
Epic games, please add this, you know how much of an impact this has to me and all other creators? Alot definitely. Can you imagine how many guns we can make, Enhanced Pump Shotgun, Hoprock Assault rifle, Run n Gun Sniper!