Creation of new Particles when character is moving

Hello again. :slight_smile: I’m still learning a lot about UE4 and I’m diving into the blueprint system. Right now I have a basic setup to move a little made up dude (no animation on him) that moves around the screen, pointing in the direction of travel from an overhead view, like a Zelda game. The camera follows him. I have it setup so that he moves faster when holding down the Shift key.

What I’m trying to do is make the “Fire” animation come out of his back while holding down the shift key. It’s working right now where I can add the Particle Systems as components on his Blueprint and they are visible by using the Toggle Visibility function. Problem is that the fire all disappears instantly when you stop moving faster.

Here’s the blueprint so far:

And here’s the component list:

And here’s what he looks like in action while moving faster:

I know I still have tons to learn but I was hoping someone can point me in the right direction to make the particle effects for the fire work better. I can’t do an animation blueprint on this character because I don’t have a skeleton mesh for it. Unless I’m wrong, then please tell me. Thanks a lot!

In stead of toggle visibility you should activate/deactivate the particle system. Also uncheck auto activate on the component.

That worked wonders. Thanks a lot. I have so much to learn about how to properly use the Blueprint system and all of the functions that I need. I’m having a heck of a time understanding all of the different casting that you can do with it. It seems every video I find to learn from starts off easy, then they throw in a part that I am clueless about and get lost. It’s frustrating. Anyway, this is what I ended up with for what I was trying to accomplish and it works perfect! Thanks again!