Hello, I wanted to create an interaction-based game like Her Story in where it works as more of an engine instead of full-fledged gameplay with real-life actor clips and the database. I have been studying a lot of the 3D aspects of unreal engines because in a year or so I want to try to develop a 3D-based game even on a small scale. But I first wanted to start with something simpler and engine-based.
What would be the best steps to take on Unreal to create more of an engine-based game like “Her Story” as opposed to a 3D modeled full-fledged one? I tried researching the interwebs but unfortunately, few people have asked related questions. Thanks!