So we have a couple of Online SubSystems - Steam, Null, etc.
How does one go about creating your own Online SubSystem?
I have done some searching and haven’t really found any definitive information on the subject. The problem with Null is that it only works on the LAN because of UDP and I am probably not going to go the Steam route. So my idea is to create my own Online SubSystem. I know the basic theory about it, a master server somewhere that is queried by clients wanting to play on the Internet … this returns a list of live servers … player clicks one and joins.
I have found all this documentation:
Can the Epic Devs point me to some documentation or in the right direction to be able to do this.