There are many threads out there regarding this question I have, though none of them answer it like I need to be done. I have created a pump shotgun in 3ds max and have done all the weapon animations I need. I am creating a FPS multiplayer game. I have used this Youtube tutorial (https://www.youtube.com/watch?v=paCJ3zFwnLg)
I have this all saved as one animation.
Keyframe 0-10 (Pull shotgun up to shoot)
Keyframe 11-19 (Shoot then chamber a new shell)
Keyframe 20-22 (Pull shotgun up to reload)
Keyframe 23-33 (reload 1 shell to tube, loop as needed for multiple rounds)
Keyframe 34-41 (chamber freshly loaded shell, only if chamber is empty)
I have a bone located at the grips, the pump and a main bone.
Question 1- Should I make these individual animations and if so I am not sure how? The tutorial shows this is the way it needs to be done so this is what I followed.
Question 2- How do I import this to UE4 so that I can use the animations, I have failed at doing so properly. Keep in mind I also have a full skeleton within the animation.
Any Help would be appreciated!