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Creating wall run feature - Problem with multiplayer

Hello everyone,

I use the Advanced Locomotion System of the marketplace and I am currently implementing a wall run feature to a multiplayer game project that I am developing.
The wall run works pretty much for the server (it is not beautiful and not very functional but the idea is there) but on the customer’s side, impossible to make it work well.

I have attached pictures to show you my graphs and to explain them.

If you have any idea how to solve this problem and advice on how to correct my poor knowledge of networking, I would be grateful.
Thank you for your help :wink: