Creating time-based dialogs in Unreal Engine 5

I’m thinking of developing a text based game. I don’t have much experience with coding. In the interface I have 4 characters to speak in a dialogue panel. I want to reflect the conversations of these people on the screen, sometimes after 5 seconds and sometimes after 2 seconds. I want the dialogues to go from top to bottom. Each new dialog should start at the bottom of the interface. I need your opinion on this. How would you suggest I proceed logically? Sorry for the bad english.

Hi @sandman62921! Welcome to the forums!

Your question would need a long, long answer. If you haven’t yet, my first suggestion is doing the Epic tutorial “My first game in Unreal Engine 5”, and then after that doing a good-sized tutorial with similar needs to yours. From there, you should be able to formulate your path from there, minus a few bumps in the road that we’d be much more able to assist with.

I’d simply suggest looking up different dialogue systems tutorials for UE5 after this. You’ll need to do additional research into timelines or sequencer, depending on the complexity of the scenes you want! :smiley:

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