I am new to Unreal, so I may be biting off more than I can chew, and i apologize in advance if this is the wrong place to be posting these questions.
I am wondering at what would be the best way to create accurate thermal images in an marine environment. Specifically a simulation.
The idea being I want to create a boat on the open ocean, with a thermal camera to see how it reacts with the water and other elements one might find on the ocean. Does that make sense?
At a base level, can one create thermal images with Unreal 5? There seemed to be very little recent tutorials even on Youtube which surprised me.
Any direction would be appreciated.Cheers
Depends on how accurate you would want the thermal vision. If you would require specific spots to heat & cool dynamically and not fake it via a fresnel node.
Fake:
For something realistic you would need to have your mesh take have dynamically assigned heat values through either vertex color values or through a render target. This would need to then be converted to a black and white value 0-255.
You would then have to have a post processing material that would convert the black and white material values to a heat map (blue = cold, orange => warm, white =>hot spot)
@3dRaven, thanks for the response! That gives me a place to start. That was also the only video I could find for v5 of Unreal and I would need to get more specific than that.
I will begin the deep dive of learning how to create meshes/render targets. (Any suggestions?)