Hello everyone. I’m interested in creating a naval simulator along the lines of Dangerous Waters or Jane’s Fleet Command. One of the problems presented is that those games took part in massive worlds modelled on real-world terrain, thousands of miles in scale, and UE4 has a limit to how large the terrain can be.
I’d like to ask for your input on what techniques might be possible to create the illusion of a large scale world. I’ve looked at areas such as level-streaming and Kerbal Space Program’s quadtree tessellation, but I’m still not sure exactly what to do.
Thanks in advance to any helpful answers.