Creating the Illusion of Infinite Worlds

Hello everyone. I’m interested in creating a naval simulator along the lines of Dangerous Waters or Jane’s Fleet Command. One of the problems presented is that those games took part in massive worlds modelled on real-world terrain, thousands of miles in scale, and UE4 has a limit to how large the terrain can be.

I’d like to ask for your input on what techniques might be possible to create the illusion of a large scale world. I’ve looked at areas such as level-streaming and Kerbal Space Program’s quadtree tessellation, but I’m still not sure exactly what to do.

Thanks in advance to any helpful answers.

Level-streaming is exactly what you need to be doing.

With this, you should be able to do whatever you need to do! Good luck and best wishes!

That’s fantastic, and the resources you provided are great! Thank you so much.

No problem. Please upvote and mark the answer so this can be closed appropriately! Good luck!