I’ve been searching for a straight answer to this for a while and keep coming up empty.
To set the scene, let’s say I’m UV unwraping a model that is fairly complex and ends up with a rather deformed UV map, for example a head, or any non flat surface. The UV map is far from uniform.
Looking at completed publicly available models, the textures are at times quite deformed, especially when using actual photos. So my question is, is there a standard workflow to take a photograph and turn it into something suitable to be used in a UV map like this?
Even something simple, let’s say a log. If you were making a photorealistic texture for it, no matter the angle it is photographed from, the closer to the edge you get, the more the angle and perspective will change, which wouldn’t look right when looking straight at a face of the model that was not straight out from the camera in the photo.
I’m not talking about going the lengths of photogrammetry. The best example I can find on demand right now is something like this
How in the world would you take a series of photographs and turn it into a texture image like this?
I have scoured YouTube already and came up pretty empty, but I’m definitely open to YT references if there is a good tutorial that I just don’t know about.
Thanks in advance!