i’ve seen that ARK (that game in the launcher) has a great world. i want to know how to achive a world like this. its just ue4 or its world machine? iam searching for high quality tutorials that gives me a setp by step tutorial from start to finish to get in the end a high quality terrain in ue4 with textures etc. maybe you know sth.
So use a tool like world machine to create the heightmap and the weight maps - import everything - set up the materials - add some more modifications to the landscape (with the landscape tool)
when i textured my terrain which comes from a highmap and want to add later on sth with the landscape (for example raise some locations up). does these areas get texture distortion?
it is possible to import my finished terrain to another project that i create? so that my materials layers and all stuff comes just over to another one?
You will have to copy everything to the new project -> so the map file + right click on the material - migrate - choose the folder.
But always keep in mind that you shouldnt change the folder structure, otherwise you will lose some references
I"ve not researched alternatives, but just be aware, if you want a ‘tiled’ world , you can’t achieve that with WM unless you pay for the ‘pro’ version .
You could also just use something simple like this in a pinch:
now you can do it in two ways:
-either create rocks + place them in the level so that it looks like a cave
-or export the heightmap and create a cave mesh + place it into the level + add some small props to make it look better