I’m trying to create a terrain/scenery library that could be used for simulators and other types of games using SRTM data.
SRTM data explained here: Shuttle Radar Topography Mission … it’s basically a height map in many formats, but I want to use geotiff.
This is my first “major” 3D project and I’m not exactly sure on how to go about this in the sense of setting up a “tile system” so that eventually an entire world of scenery can be scaled and used for any “size” world.
I have google this exhaustively and found many pieces to the puzzle, but could really use some experienced help to put together a workflow and better understand the architecture behind Unreal Engine 4 so that I could package this terrain/scenery in a way that could be used by a small FPS map or a simulator like Microsoft Flight Simulator.
Any insight is much appreciated!