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Creating terrain from height and RGB (albedo) textures

Hi all, I’m experimenting with real world terrain data which consists of matching heightfield and RGB textures. I can find plenty of info on importing the heightfield tiles as a Landscape but not much on the material side if you just want a single albedo texture per tile as opposed to procedural materials.

Is there a way to import albedo textures that correspond to heightfield textures when creating a Landscape?