Creating Tank Controls (Classic Resident Evil) in UE5.4 - Trouble with AnimBP & CharacterBP for Turning (in-place) Left/Right. How do I fix this?

I’m building a small classic survival horror game similar to Resident Evil 3 style tank controls (1999 - PS1). So far, what I got so far is I started with Third Person BP template, I created my own character model/texture and downloaded Mixamo animations which they are imported and working correct with my character skeleton. I have the following animations:

  • Idle
  • Walk
  • Run
  • Turn Left
  • Turn Right
  • Quick Turn
  • Interact/PressButton

I got the Idle, Walk, and Run working (for the most part, it needs polish). I’m so stuck on why when I turn left or right, the character doesn’t play the animation TurnLeft/Right; it just stays at the Idle animation, but my walk and run animation is working. I’m trying to figure out the AnimBP logic between Idle to Turn Left/Right transitions. I don’t know how the animation blueprint and character blueprint communicate with each other.

So the issues I have so far, my character does turn left and right, just doesn’t play or use turn left or right animations.

Here’s my ABP_MainCharacter Event Graph and Locomotion & Transition from Idle to/from Turn Left:




Any help with this would be great! I’m not fully familiar with advanced animation blueprints for characters. Most of the games I have made or classes I have taken don’t cover any animations besides simple Idle to Walk to Run to Crouch stuff.