I’m building a small classic survival horror game similar to Resident Evil 3 style tank controls (1999 - PS1). So far, what I got so far is I started with Third Person BP template, I created my own character model/texture and downloaded Mixamo animations which they are imported and working correct with my character skeleton. I have the following animations:
- Idle
- Walk
- Run
- Turn Left
- Turn Right
- Quick Turn
- Interact/PressButton
I got the Idle, Walk, and Run working (for the most part, it needs polish). I’m so stuck on why when I turn left or right, the character doesn’t play the animation TurnLeft/Right; it just stays at the Idle animation, but my walk and run animation is working. I’m trying to figure out the AnimBP logic between Idle to Turn Left/Right transitions. I don’t know how the animation blueprint and character blueprint communicate with each other.
So the issues I have so far, my character does turn left and right, just doesn’t play or use turn left or right animations.
Here’s my ABP_MainCharacter Event Graph and Locomotion & Transition from Idle to/from Turn Left:
Any help with this would be great! I’m not fully familiar with advanced animation blueprints for characters. Most of the games I have made or classes I have taken don’t cover any animations besides simple Idle to Walk to Run to Crouch stuff.