Hi! I’m doing something a little unconventional in that I’m using 3d characters created in Zbrush and Blender and the assets I can grab in Unreal to make a comic! Static of course, not an animated one. I’ve created a rig that is detailed at an animation level, full face rig, etc, and when I imported the .fbx into Unreal I can get pieces of it to move, however the bones are all just listed on the skeleton tree and since there’s like 70 it makes it nearly impossible to pose the character because I can’t actually see the bones themselves, I can just select them off of the tree and then move each one in the animation editor - is there a way to make the skeleton itself visible so that I can select the bones and move them, or would it be better if I just created each pose in Blender and then import it into the scene as an individual .fbx?
Thanks!