Creating multiple small landscapes for my game, however if I make the landscapes too small as I need the resolution gets so low that I get intense deformation of the landscapes for anything a bit far from my character
Sizes can be like 15x15 quads, 2x2 section, 3x6 components - giving me 90x180 overall resolution - This results in the intense deformation I mention earlier
Im thinking of creating larger than needed landscapes for higher resolution then trying two possible solutions
- 1- Scaling down landscape
2- Erasing the extra unneeded landscapes (like when you paint a hole for a cave)
Has anyone run into this issue ? Tried the solutions I describe? Would appreciate any feedback, input etc
Thanks!