I actually need to create a searchlight cylindrical “target direct” light, is there a way we can do it in ue 5.3 ?
Actually, all the light rays are parallel, so the emitted light forms a cylindrical beam with a consistent radius, so, the UE5 spotlight, is conical and will not work… This photo shows an example:
Basically, you do it with a mesh ![]()
Just a mesh with an emissive material.
but the mesh doesn’t have feathered edges like the light in the reference and doesn’t fade out at the top end
nice I will try it and let you know
