Hi - I have a master BP for objects in my level so they have various shared attributes/events etc.
As I go through and set up different actors with their meshes, transforms and variables in the details panel I want to be able to save all the attributes of the actor I have made as a set so I can recall them and apply them to another Child BP’s later on, without having to have a load of child actors. So I can just drag a BP in and load a set of attributes.
Is there a way of implementing a sort of save button into the details panel which basically saves all of the variables as a set/struct into a folder or table that can be recalled/loaded back into another actor later on?
Basically a ‘details’ save option?
Just wondering how I might do that in BP’s only if possible