creating rootbone automaticly


Is there any way to create the rootbone automaticly by script (in maya or 3dsmax) or perhaps in ue4?. As i understand the rootbone needs to have the movement position track to support root motion. However it seems a lot of work to me if i need to fix all my animations manualy.

Anyone could help me?

It’s a not to straight froward question… probably just based on my skill… But the root is important and animation is also. I plan on creating characters last so I’m not to fluid in that area… But i dont think the root is a bone but just a point on the grid… also to even start kinetics you need to have those roots.