You could use the flip book material function to sort of play a movie from you’re textures if that is what you want. But it is more performance friendly to just render 3-6 displacement textures and move those around using a panner or similar. I believe that in Assassins Creed: Black Flag they used 4 pre-computed wave height maps. There is also a material function somewhere in the engine called something like 4waychaos which is an easy way to move a single texture around in four different directions. The chaos function would be useful to for example move one detail texture around on the surface easily.