Hello, a person requested me to create a system where at the start of the game he chooses a profile.
Linked to each profile there are the saves games of each profile.
I thought about doing it with Json, but I’ve been requested to not do so.
So I’m basically limited to basic UE stuff.
Profile should containg:
-audio, video settings, controls, name of the profile and a list of saved games
-the game saves (so info like world position, inventory and progress).
Now, it’s not really my concern what will be in those game saves, nor how to handle them. But I need a way to atleast read some of their content in my game before loading them. Even just last time it was saved or the name of the saved file.
How can I go about it?