Creating Plugin-Based Game Code - Sept 6th - Live From Epic HQ

[MENTION=2247][/MENTION]: Would you be able to address the questions I posted above, or pass them onto someone? It’s nigh on impossible to get answers on technical questions from Epic staff (with a couple of exceptions) if they’re not part of a bug report, so a related stream is about the only I have.

It seems Q1. has been shown to be the case, but I’d be interested in why it’s this way. I think a lot of people would be surprised to discover their project is packaging, for example, Paper2D related code, if they never did anything to explicitly enable it.