Creating Plugin-Based Game Code - Sept 6th - Live From Epic HQ

When you execute a packaged game of an empty project, the engine does this; so, yep. All the runtime engine plugins are all loaded by default:



LogPluginManager: Loaded Plugin SlateRemote, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin Paper2D, From C:/Users/Bruno/Desktop/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Paper2D.uplugin