Creating player movement from scratch?

I did have them mapped to WASD but have since remapped them to TFGH.
I may have one or more of these backwards, but regardless the mapping is as follows…

Left/Right Movement
F Scale -1
H Scale 1

Forward/Backward Movement
T Scale -1
G Scale 1

What happens when I click TFGH…nothing. The view just sits still.

The reason i remapped these was because with WASD nothing happened unless I clicked the mouse button once, then WASD would move me around, E and Q would raise and lower me, and the mouse would spin me. Since I didn’t setup the mouse or the E and Q keys, I was thinking that it was some sort of default movement that was moving the view, but not my actual character. I was correct about this because since I remapped the keys, the WASDQE and mouse still do what they did before once I click the mouse button once.