CREATING PEACH FUZZ For your Character LIKE METAHUMAN

Hello All,

I’ve trying to figure out how they created the PEACH FUZZ effect on the face of metahumans? Does anyone know how to go about doing that or adding peach fuzz to your character in Unreal Engine? Im using Character Creator 4 to create my character and using that workflow system … any ideas or guidance would be great

Hi Filmry,

So it looks like the peachfuzz (along with all of the rest of the metahuman hair) is using ‘Groom’ (enabled with Groom engine plugin)

You can only author these groom assets in an external tool. (It looks like there are some tutorials for adding a Groom asset with Character Creator 4! (so you might need to author the asset elsewhere))

That should be enough to get you started! :hole: :rabbit2: :point_left: