Creating own material nodes?

It is quite possible to do what you are asking. There is a documentation on the subject in

UnrealEngine/Engine/Documentation/Source/Programming/Rendering/MaterialExpressions/

Functionality of the nodes is implemented in HLSLMaterialTranslator

Alternatively, you could make a function in MaterialTemplate.usf and call it from the custom node.

There is absolutely nothing wrong with custom node, apart from being unable to return something larger than float4. ( be sure to vote here), so I have no idea what part of it is causing you so much pain.

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