Creating Outlines of Materials

Hello there!

I have a question about creating anime cartoon Outlines on a character or object, which is easy enough to do for a profile outline or a depth outline via a post process volume, however I haven’t been able to find any documentation about creating an outline on the edge of a material on the same mesh, does anyone know of anyway to create this?

339738-outline-1.jpg

Unreal currently has the effect to highlight or isolate materials in the static mesh or skeletal mesh previewer, but I can’t seem to figure out how to achieve this via a post process volume -

The effect I’d like to achieve is similar to what Maya calls the Edge and Shader Boundary on it’s Border Lines in the pfxToon shader -

339740-outline-3.jpg

Any help would be greatly appreciated! :smiley:

Cheers!

Leo