I’m trying to create some sort of ongoing trail track in blueprints. The idea is that the player starts in a tunnel and has to wait for a few seconds, after which he follows the rail track. When the player is at the end of the track, he should be able to transition to a newly created track without noticing, for immersion reasons.
I think I could make the player end in an identical tunnel as the starting one and then teleport him back to the starting starting tunnel with the same relative location. But I’m not sure whether I’m able to create two locations in a way that will be identical for the player. I think one difference between both locations might be caused by lightning that will probably be slightly different.
So I would like to know a bit what other options exist. Perhaps I can use some sort of terrain generation or scrolling terrain? It’s not a problem if the player would have to wait for a few seconds between transitions as long as he doesn’t notice.
Thanks in advance.