Thanks for the help PenguinTD. That tutorial helped me fix my ‘one switch for many lights’ issue by referencing push “E” inside the switch blueprint and the lights (in another BP) as opposed to in level blueprint
Im now stuck trying to get my secret book (with matinee that makes it move) to open the secret door (obv a matinee as well) within class blueprints. I know im going to want to make more switches using ‘E’ in my level and dont want the same issue of one ‘enable input’ trigger box activating every ‘E’ triggered matinee. So I tried making another blueprint switch that references my level blueprint matinee sequence but I cant reference a custom event in the level BP in my class BP. Is there another way to talk to level BP matinees or events in class BP’s?
Addition: Is there some way to isolate or add a condition to the ‘E’ pressed function that will make it work exclusively with the trigger box im in and not EVERY trigger box in the level??? Sorry but never used Unreal or any level editor until this week. Thanks!