Creating objects in real time and measure the distance between them

Hey Guys,

i’m trying to get a real time point to piont measuring tool for VR.

i’m looking for the right way to spawn a vector object (renderTarget) the will stick to where my laser trace hits on an object(floor,Wall,any object with collission) using motion controller(VIVE) and then create another one and the 3d widget will show me the distace. any one to guide me where to start?

Have a look here, I helped someone a bit with something very similar.
When it comes to dynamic spawning, it’s a matter of feeding the SpawnActorFromClass node with the right transform you can get from a line trace.

see in marketplace