Does anyone know how to create a material that functions like the required items from the conditional button device? When interacted with, it should change based on the item used and the remaining required items, and thus create a prop that works this way
You can do this using either niagara, or special UV maps that have parameters that change using a cinematic sequencer.
I will post an example of both in half an hour (I have it ready already but will add comments to it) Hope it can wait a bit more.
Kind regards,
Madelyn
Okay here is the material solution I made a function called MF_UVMap, with he purpose of translation, centering and scaling UV based images. I have also a function to display something else on every side, but if you need that let me know as well.
Copy the following code blocks into your project and it should auto generate the code for you, you may only need to change the function reference as that may break. There are 2 material functions and 1 material example in there. Goodluck! You then need a cinematic sequencer to change the Custom Primitive Data.
Kind regards,
Madelyn
P.S. I hope this is still allowed as those are complicated materials.
I will also edit in some pictures