Good to hear that . Saving you some efferts, gotta say that you are likely to face two issues though.
First is occasional mismatched flipbook frames at texture seam. I think you have that one present in the screenshot. This is fixed by applying frac node to UV coordinates, that are fed to flipbook material function.
The second issue is caused by fixing the first and results in incorrect mip-map being selected. Dealing with it is described in this post.