Is there a way to create a new instanced foliage actor within my level? Currently I have an actor named InstancedFoliageActor0 that was created automatically when I used the foliage tool but I want to create another foliage actor to paint another section within my level that uses the same static mesh foliage but uses a different material. I want to be able to edit this new foliage’s material without the affecting the material of the other foliage I have already made but I dont see an option to create a new Instanced foliage actor