Hello everyone,
When I compile and run my project from Visual Studio [picture 1], then create a new class (here, derived from WorldSettings) [picture 2], my project doesn’t compile anymore [picture 3].
The same then happened to me while creating another type of class (derived from USpinBox).
The error messages don’t really seem relevant, they all come from header files from Unreal Engine 4, except for this one :
Error (active) E2996 There are too many errors for the IntelliSense engine to function properly, some of which may not be visible in the editor. GoG C:\dev\Unreal\GodsOfGaea\GoG\Source\GoG\GoGWorldSettings.cpp 1
I have grouped errors by file in picture 4 in case it might give you a hint, but there are so many errors in total, from tons of different files I don’t know how to give you a global look onto it. However, the Output is different : almost all errors come from AITypes.h and MovieScene.h, and it is much shorter. I pasted it in [output.txt][1].
picture 1 :
picture 2 :
picture 3 :
picture 4 :