Hey everyone,
Not really sure how to word this, so let me explain what I’m wanting and you can tell me if I’m crazy or if there’s a way to do this in Unreal.
I’m building an adventure game. Within it, I have the concept of rooms, which are basically the scenes you would normally find. A room consists of:
- Room Actor (Stores all the data)
- One or more Triggers to switch to that room
- One or more Cameras for that room
- Various other elements that aren’t critical to the question
Right now I’m doing this with separate blueprints, so I have a room BP I drag in, and then I have a trigger BP and a Camera BP. I drag all these in, then I setup references to them within arrays on the BP_Room.
What I was wondering: Is there a way I could select a Room BP, and either increase say the Trigger array by 1, or have an editor scripted button to click that would automatically create a trigger along with setting up the connections? This is purely for a workflow improvement and would then hopefully be applied to the same thing with cameras as well as anything else I would need for that room.