Creating NCP AI to run away from player

Hello Everyone,
Was wondering how i might go about creating an NCP that runs away from the player, in a chase event, within my level design. I’ve seen a lot of material out there on crating AI, but none of it seems relevant to my design needs. As i need the player to chase down the NCP.
Any video links and or advice will be gratefully received and i look forward to hearing from you.

J276

In the BehaviorTree make an EQS to give you a random point away form the player, then move to it.

There was a official live stream regarding just that issue few months/years ago. Quite useful. Unfortunately I can’t look for it at the moment, but you should look out for any eqs twitch video. I remember Mieszko was explaining the stuff.

thanks guys found a video of Mieszko might just help me out.