Currently my AI just “teleports” to face its target when walking but I want it to go around in a circle to reach its target. I made something in paint showing what I’m trying to achieve:
I’ve tried turning off “Use Controller Rotation Yaw” and in my AI’s CharacterMovement component’s Rotation Settings putting a small rotation rate around Z axis. But this doesn’t create what I’m trying to do, as it only slowdown the mesh rotation, but the path the character follows is still a sharp path, making it look even weirder because the character moves backwards while slowly rotating.
I thought maybe I could do it with a spline but I have no idea how I would get the AI to smoothly follow a curve and I would want it to be possible for the path to change while the character is moving to its target (but is that even really needed?)