Yeah I think I may be overthinking things overall.
But I wanted to know something about exporting the mannequin skeleton. I tried exporting it in Blender and the armature is very messy, it’s not very acceptable to work with such a skeleton (the bones angles are all twisted and it looks like a porcupine). I thought about making my own skeleton from scratch, including weight painting, and just having the same exact hierarchy and bone names. Would this be the way to go ? How would you go about this ?