Hello everyone, I’m venturing into UE4, as of now I’m having a blast ! However, like many of you, I have a ton of questions. I hope I can find some answers here.
(By the way, I am using Blender 2.8 and UE4 v4.25…)
I want to create my own character and not use a character on the marketplace. However, I still plan to use animations from either Mixamo or the Epic Store (or even make some myself).
I already made a character, rigged it in Mixamo, put it in UE4 and had success with that. Used animations from Mixamo as well and had that to work too.
After that, I came across many problems that made me question my character, and I don’t want to go further until I’m sure my character is well done and suitable for my needs, compatible with what UE4 has to offer.
I have many questions about how to approach my skeletal mesh, here are some of them :
1- Would it be recommended to make a skeletal mesh that is 100% compatible with the mannequin vs having my own custom rig ? I’m sure there are functions or stuff I don’t know of yet that I may want to use. What are the benefits/cons of using a mannequin type rig or a self made one ?
2- Regarding everything IK, is the setup done in UE4 or Blender ? I didn’t know it was a thing and I want to know If I have to redo everything in Blender.
3- Is it possible to make my own mesh in Blender and rig it myself so everything fits perfectly with the mannequin ? My character doesn’t have the same proportions, so I can’t make my character around a premade mannequin rig. Every character models on the Epic Store seem to have the same proportions…
4- Physics asset, do I need this ? I’m not sure what it’s for, I only know you can do ragdoll stuff with it. Do I need it for let’s say : floating hairs or clothes ?
5- I would love to make my own animations as well, and for that I’m guessing I would need some Rig Controls. Can I do this in UE4, Blender ? What is my best option ? And also, can it be done later ? Or do I have to do it before importing my skeletal mesh into UE4 ?
6- If I want to update my mesh or skeleton, can it be done ? (I assume it will conflict with animations and stuff…) How do you guys go about updating the skeletal mesh if you realize you made a mistake ?
Here is it for now. This may lead to further questions, but that’s all I can think of at the moment.
Thank you for reading, have a nice day o7 !