Creating my own perfectly functional character (skeletal mesh) ?

If all the rotations are the same you wont need anything else.
Chanches are your clavicle bones do not share the same rotation (going by the screenshots you shared).
the pose needs to be similar, not identical since translations can be different.

If the clavicles and every bone has the same rotations you can just set retargeting up in engine, and it’ll work.