Creating multiple types of enemies

I’ve created a master enemy, but I was wondering what the best way to creat different enemy types is with their own animations. Would it be best to create a child for each enemy type? If so what would be the best way to set up each animation?

Create Child definitely. I think you can just create a new animation blueprint for each one and set that in each childs blueprint.

Yeah I agree with creating the master then creating the child from it. I’ll just need to figure out how to set up each animation for each one
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Have you created animation blueprints before?

https://www…com/watch?v=1K-Hyu4Xn3g

I’ve messed with and created them for my character but not on an enemy yet.