I’ve created a master enemy, but I was wondering what the best way to creat different enemy types is with their own animations. Would it be best to create a child for each enemy type? If so what would be the best way to set up each animation?
Create Child definitely. I think you can just create a new animation blueprint for each one and set that in each childs blueprint.
Yeah I agree with creating the master then creating the child from it. I’ll just need to figure out how to set up each animation for each one
Have you created animation blueprints before?
https://www…com/watch?v=1K-Hyu4Xn3g
I’ve messed with and created them for my character but not on an enemy yet.