Creating multiple Beam-Particles in one BP


I’m struggling with the beam particles. My Goal is, to draw a beam from Point 0 - 1, 1 - 2, 2 - 3, and so on. I store my Points as vectors in an Array, my idea was to receive the Locations from there, and then the index of each Point + the index of the next, which will be the target of the first index.

Sadly, it only creates one beam, from Point 0, to 1 and stops there.
Could it be that i need to create more “beam instances”? If so, what would be the best way to do this?

thanks for your help

You need to spawn a particle system for each beam. So you need a SpawnEmitterAtLocation in that loop also.