I have several .obj files which describe an object morphing over time. Each .obj has the same number of faces and vertices, indexed identically.
I’d like to create an animation that shows my object morphing through each of the .obj file ‘states’. I’ve read up on how this can be done using skeletal morphing targets but everything i’ve read shows the targets being created in external software and saved with fbx files.
Unfortunately I don’t have access to any other software, only unreal and text editors! Is it possible to do what I’d like from within unreal? As skeletal or static meshes.
Thanks,
.