Creating Modular Walls with Gates Using Splines & PCG in Unreal Engine 5! (Tutorial Preview)"

Video Link

Hey everyone! :wave: Just wanted to share a preview of my latest project where I’m working with Unreal Engine 5 to create modular walls using Splines and PCG (Procedural Content Generation). In this setup, I can easily add gates at specific points, making it super versatile for level design, especially for environments like custom buildings or landscapes.

I focus on techniques that let you adapt modular elements in real-time, maintaining control over placement and details. If you’re interested in level design or procedural generation in UE5, I’d love your thoughts and suggestions on what other features would make this even more useful!

Check out the preview video here [link to video] and feel free to ask questions or share your own approaches! And if you find it helpful, please consider subscribing to the channel for the full tutorial soon! :clapper::sparkles: