I created an animation using an metahuman, and I would like to save just the animation based on the metahuman skeketon so that I can use it on other metahumans.
I suppose you used Control Rig.
What you need to do is to bake the controls animation onto the skeleton, so simply right click on the Body skeletal mesh in Sequencer, then choose Bake Animation Sequence, choose where to save it and there you go, now you have your skeletal animation that you can retarget to other Metahumans.
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Thank you. I couldn’t find the answer to that.
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