Creating Metahuman Animation Sequence, then importing into new level sequence

I have animated a Metahuman using sequencer and baked it off as an animation sequence.
Now i want to use that animation again in a new level sequence but nothing seems to work.
I’ve tried attaching it as an animation to the body of the metahuman.
I’ve even dragged the animation in to the sequencer, but still i cannot get it.
If I edit the animation, i can see an animated skeleton, so why can i not link them?

This topic has been moved from International to Character & Animation.

When posting, please review the categories to ensure your topic is posted in the most relevant space. Hopefully, this new category helps you to get an answer.

In the meantime, good luck and happy developing. :slight_smile:

Try to mute or remove any existing control rig tracks in your MetaHuman on your new level sequence. The Control Rig tracks will override the information on the animation tracks